AI Insights · Timothy · October 2023
Top 5 Idler Games on iOS in Israel: Q3 2023 Performance
Discover the performance trends of the top 5 idler games on iOS in Israel during Q3 2023, including insights on weekly downloads, revenue, and active users.
During the third quarter of 2023, the top 5 idler games on iOS in Israel showed varied performance in terms of weekly downloads, revenue, and active users. The data, provided by Sensor Tower, offers a detailed look at how these games fared in the market.
My Perfect Hotel from SayGames LTD experienced a significant spike in weekly revenue, peaking at approximately $1.3K in the week of August 21. Weekly downloads saw a massive increase mid-August, reaching 28.3K in the week of August 14, while weekly active users surged to 57.9K in the same period before stabilizing around 20.8K by the end of September.
Supercent, Inc.'s Burger Please! maintained a relatively steady weekly revenue, with minor fluctuations, reaching a high of $139 in the last week of September. Weekly downloads peaked at 7.9K in the final week of the quarter, while weekly active users showed a consistent rise, culminating in 36.7K at the end of September.
Idle Bank Tycoon: Money Game from Kolibri Games GmbH saw a notable decline in weekly revenue, dropping from $3.4K in late June to just $95 by the end of September. Downloads followed a similar downward trend, decreasing from 12.5K to 703 over the same period. Active users also decreased, starting at 12.5K in late June and falling to 2.3K by the end of the quarter.
Idle Office Tycoon-Money game by Chengdu Warrior Tech Limited experienced a sharp increase in weekly revenue, peaking at $3.3K in mid-September. Weekly downloads saw a significant rise, reaching 16.7K in the first week of September. Active users mirrored this trend, peaking at 11.7K in early September before tapering off to 3.3K by the end of the month.
Eatventure from Lessmore UG (haftungsbeschränkt) had a steady performance with weekly revenue peaking at $2.4K in mid-August. Weekly downloads fluctuated, peaking at 4K in late June, while active users remained relatively stable, averaging around 7K throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.